« Terrible bug en Windows Vista | Home | Videos Timelapse en HDRI »
Siggraph 2008

Este año Siggraph vino con todo, les dejo una reseña de algunas de las novedades presentadas en materia de software:
Autodesk anunció su nueva gama de productos relacionados con Media & Entertainment:
Maya 2009:
New Selection Paradigm
Powerful new selection features in Maya 2009—including true soft selection, and pre-selection highlighting—mean fewer mouse clicks, and less trial and error for common tasks.
Maya 2009 delivers intuitive, productive modeling enhancements, including symmetrical modeling with soft seams, a tweak mode for rapid modifications, and a new Merge Vertex feature that enables you to combine parts of a mesh.
With Maya Assets, complex data can be effectively organized, shared, referenced, and presented. Maya Assets enables you to encapsulate a set of nodes into a container so that they can be treated as if they were a single node from a user’s perspective (selected attributes of interest from the contained nodes can be published to the container). This new feature also supports customized and user-specific views, flexible referencing, and the creation of customized libraries.
A powerful new animation layering paradigm, built on technology from Autodesk® MotionBuilder® software, gives you more flexibility as you nondestructively create and edit animation. This toolset works with any attribute: animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
Maya 2009 introduces the second module built on the highly acclaimed Maya Nucleus unified simulation framework: Maya nParticles. This newest toolset gives you an intuitive, efficient workflow for simulating a wide range of complex effects, including liquids, clouds, smoke, spray, and dust. It features particle-to-particle collisions, particle and nCloth bidirectional interaction, powerful constraints, cloud and “blobby” hardware display, preset rendering, and dynamic behaviors.
Maya 2009 includes the comprehensive Maya Muscle software, which helps you create life-like muscle and skin motion. This toolset allows you to direct muscle and skin behavior precisely, with secondary motion, collisions, wrinkles, sliding, and stickiness.
The ability to preserve UVs (when making modeling edits after the fact) as well as new UV unfolding and layout options —including an interactive mode—can increase your productivity by streamlining the otherwise time-consuming task of creating optimal texture coordinates.
A new Render Proxy feature in mental ray® enables you to replace scene elements with a simple low-resolution mesh, and only load the pre-translated data when required for rendering.
Render Pass Enhancements
A completely updated Render Pass feature set provides precise control over render output, making it easier to optimize integration with compositing packages such as Autodesk® Toxik™ software.
Motion Builder 2009
Rigid-body Dynamics
You can now set up a real-time, rigid-body simulation using the 3D objects in your scene. Support for real-time collisions, in particular, may be used to prevent interpenetration of characters, objects, and other scene elements, which is invaluable for those looking to efficiently edit 3D animations involving characters interacting with objects.
Rag Doll Solver
The new Rag Doll solver enables you to simulate complex interactions between a character and its environment that would be time consuming and difficult to animate using traditional keyframing or motion capture techniques. This simulation can be applied to the character’s control-rig, and mixed with existing animation data or poses for increased realism (such as, a character falling and hitting the ground, or waving his arms wildly).
Enhanced Hardware Shader Support
Autodesk MotionBuilder 2009 provides support for new hardware-accelerated CG shaders*, including the Light Attenuation shader, and Normal Mapping shader, which delivers real-time display of normal maps created in Autodesk® Maya®, Autodesk® Mudbox™ or Autodesk® 3ds Max® software. There is now also support for version 2.0 of the CgFX library, enabling you to take advantage of the latest CgFX shader technology.
Python Scripting
The addition of an intelligent, fully integrated Python® scripting language editor enables you to develop, test, and refine your Python scripts within MotionBuilder. Support is provided for single and multi-line entry, tabbed workspaces, line numbering, color coding, history, hotkey support, drag and drop support, color coded error messages, and searching. You also get deeper access to MotionBuilder functionality through exposure of rendering codes, the FCurve % function, control rigs, and loading/merging of characters.
Support for Windows 64-bit
This release of MotionBuilder extends support to the 64-bit Intel and AMD-based Windows® platform, including Windows Vista® Business 64-bit operating system. Use the software on a 64-bit platform and benefit from significant performance improvements: 64-bit support allows you to address considerably more memory (up to 128 GB for Windows XP 64, for example). This enables you to handle larger and more complex scenes, and will improve performance in cases where swapping would previously occur.
Interoperability
The addition of Steering Wheel navigation and ViewCube™ navigation tools creates a more consistent navigation experience as you switch between MotionBuilder and other Autodesk products. MotionBuilder 2009 also delivers enhanced support for workflows involving MotionBuilder and the Autodesk 3ds Max Biped software, as well as the Autodesk Maya Full Body Inverse Kinematics (FBIK) character
Mudbox 2009
Texture Painting
A new, production-focused texture paint workflow in Autodesk Mudbox digital sculpting and texture painting solution vastly simplifies the process of painting multiple diffuse, bump, specular, and reflection textures across multiple high-resolution maps. Paint directly on 3D models to add detail precisely where it’s required, regardless of UV distortion or surface complexity. Paint reference images onto the model from screen space using the new Projection brush. Mudbox 2009 also lets you paint multiple maps on multiple meshes simultaneously and assign multiple UV tiles on a single mesh for maximum productivity.
Performance Enhancements
Mudbox 2009 brings 3D modeling to a new height with significantly improved camera manipulation and brush speed, enabling you to work interactively with 3D models that are fully subdivided into tens of millions of polygons.
On-Target Display
Mudbox 2009 brings a host of new display technologies that leverage the power of the OpenGL® API and today’s powerful graphics cards to offer an accurate, on-target environment for real-time evaluation as the asset is manipulated, and for enhanced interactive presentations to clients and art directors.
Multiple Maps, Textures, and Materials
The Mudbox advanced real-time GPU rendering technology has the power to display multiple maps and texture channels (including bump and reflection) per mesh, and multiple materials in the scene, while still delivering interactive sculpting and painting performance on complex, high-resolution models.
Multiple Fast and Accurate Shadows
The ability to accurately cast shadows from multiple light sources means that artists can validate the effectiveness of their model’s form—for example, making sure that a character’s eyes are not perpetually shadowed by an overly prominent brow or that an environment is convincing from all viewpoints.
High Dynamic Range Image Lighting
HDR (high dynamic range) images can be used as light sources, enabling users to evaluate both the form and the color of their models in the context of the target environment’s lighting conditions.
Viewport Filters
More realistic interactive presentations are now possible, thanks to the inclusion of a number of viewport filters, including those for ambient occlusion, depth of field, and tone mapping.
Maximized Work Area
Mudbox 2009 provides the option to hide user interface elements while working, and by employing standard hotkeys to control the camera, enables artists to maximize their workspace to fill virtually the entire screen.
Improved Interoperability with Autodesk Maya and Autodesk 3ds Max
Mudbox 2009 provides enhanced interoperability with Autodesk® Maya® and Autodesk® 3ds Max® software through improved matching of Maya and 3ds Max normal maps. Additionally, Mudbox employs by default the same keyboard shortcuts as Autodesk Maya for camera manipulation.
Artist-Friendly User Interface
Mudbox 2009 continues to deliver a highly intuitive user interface that gives you complete creative freedom. Whether you’re looking to explore forms for product design or create highly detailed characters for film and game projects, Mudbox allows you to forget about technical details and focus purely on the art of 3D modeling.
Stitcher Unlimited 2009
Professional photographers, digital artists, and panorama specialists use Autodesk® Stitcher™ Unlimited 2009 software to produce high-quality panoramas with maximum productivity. Stitcher Unlimited can automatically assemble a wide variety of images, from rectilinear to fisheye.
Autodesk Stitcher Unlimited 2009 introduces
* Automatic “stitching” engine—Create partial or full spherical panoramas in just a few clicks. All the steps can be automated: stitching, alignment, and color correction.
* Double shot—Stitch images taken with a two-shot fisheye lens; an effective way to create fully spherical virtual tours with only two pictures.
* Image-based lighting—Make exceptionally high-quality environment maps and panoramas through its support for EXR and HDR input and output.
* Hotspot support—Generate web-ready Apple® QuickTime® VR application program hotspots; links integrated within a panorama, which reference another panorama.
* Tripod cap—Use the tripod cap, a highly practical feature to cover up the tripod in an image with another graphic.
* Graphics processing unit (GPU) acceleration—Take advantage of graphics card GPUs for preview rendering in the main Viewport. The GPU is now also used to accelerate final renders.
* Selectable rendering area—Use the Stitcher Unlimited crop tool to select a precise area to be rendered. This tool can be used while in full-screen mode.
* New user interface and workflow—See the new look and feel, including new icons and a new palette to manage thumbnails more efficiently.
ImageModeller 2009
Use Autodesk® ImageModeler® software to create photorealistic 3D objects from photographs, including accurate 3D measurements. Its features include:
Key features include
- New calibration engine—Makes it easy to generate a 3D model or scene using calibration points based on one or more panoramas or photos.
- 3D measurement—Using the ImageModeler 2009 ruler toolset, calculate real-world distances and angles between points, eliminating the need for complex laser measurements on site.
- High-performance photo texturing—Get high-quality texture extraction with texture mapping that is a one-click, automatic process with built-in photorealism.
- Friendly user interface—View source images as thumbnails.
- Improved interoperability with Autodesk software—Works better with Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® MotionBuilder®, and the AutoCAD® software family of products.
Toxic 2009
Render Pass and Render Layer Import from Maya
With Autodesk® Toxik™ digital compositing software you can now automatically generate and update compositions based on Render Layer and Render Pass setups provided by Autodesk® Maya® software. This powerful Toxik 2009 feature (leveraging updated Maya 2009 Render Pass functionality) accelerates and streamlines the 3D to 2D workflow by allowing you to previsualize your scene in the form of the final composite, while you continue to iterate and refine only the required elements.
The software’s new file-based data model offers individual artists, system administrators, and developers a number of advantages. Artists gain more control over their Toxik software while enjoying improved data integrity, and developers can readily integrate Toxik into existing pipelines. This new system supports collaboration without complexity; versioning functionality lets you keep track of multiple iterations, while team members working simultaneously on linked compositions within a project are notified when updates are made by another user. In addition, a new hierarchical bookmarking system makes it easy to save and access links to footage, projects, and compositions.
Autodesk Toxik 2009 facilitates the creation of stereoscopic content through a range of new enhancements, including support for stereo playback with linked pan and zoom, and a Multi-Stream feature that enables you to simultaneously process pairs of images via a single node. With the appropriate hardware, high-performance interactive playback at 2K is possible—a feature that helps you make informed, artistic choices. This functionality, combined with a new Camera Mapping feature and the ability to import simple geometry as Autodesk® FBX® files from Maya and other 3D applications, enables you to produce truly convincing stereoscopic content.
A new Lens Blur tool enables you to simulate the depth-of-field effects associated with real-world cameras. Animate the blur to produce a rack defocus effect. A number of different iris shapes are available to help you customize the shape and profile of the blur.
A new Warp 2D tool delivers advanced, nonlinear, spline-based warping of an image with precise local control, as well as a smooth and continuous transformation across the image and in time. Use this new tool to quickly change or animate the geometric shape and position of objects within an image, to create everything from extremely stylized effects to subtle perspective corrections.
You can now create and customize plug-in effects to manipulate your output image using the powerful new Pixel Expression Language (PXL) tool. This intuitive, C-like programming language offers a rich set of features, including conditionals, looping, and numerous built-in functions.
Now you can also write and apply color transforms using the Color Transformation Language (CTL) technology from the Academy of Motion Picture Arts and Sciences. This new functionality enables you to implement a strong color management solution within Toxik.
Enhanced Display
Images created in Toxik can now be viewed on broadcast-quality display devices with serial digital interface (SDI) or HD-SDI inputs. This streamlines the compositing workflow by enabling broadcast content creators to make informed color decisions.
Maxon presentó la nueva versión de Cinema 4D , entre las novedades encontramos:
Cinema 4D 11.0
Non-Linear Animation
Move beyond the keyframe. Animation Layers and Motion Clips tools let users easily build, layer and loop discreet motions containing hundreds of keyframes in complex hierarchies.
Completely New Global Illumination
Take advantage of the most current algorithms and computer hardware with the all new easy to use Global Illumination engine. This technology delivers heightened flexibility to achieve ultra-realistic results with a minimum of setup time, even for animations.
BodyPaint 3D
New tools for painting rich, detailed textures onto a 3D model as well as an improved workflow are part of this major upgrade to the popular 3D painting application. The improvements facilitate even tighter integration into industry-standard painting pipelines with brush import, WACOM tablet support, PSD format enhancement and more.
Improved Rendering Speeds
Tremendous optimizations in multithreading and CPU efficiency offer dramatically improved rendering speeds. Overall render quality has been greatly enhanced as well. New parameters make it possible to create even more realistic glass materials.
Support for 64-bit on Mac OS X
CINEMA 4D R11 is the first comprehensive 3D package completely re-engineered to take full advantage of the Mac OS X 10.5 release. As a native 64-bit Cocoa application, CINEMA 4D can be used in 64-bit mode to utilize greater RAM resources so you can build and render more complex projects. All 64-bit processors are supported. Users can easily switch between 32-bit and 64-bit mode to suit their individual needs.
Projection Man
Leverage the same powerful matte painting system originally developed by MAXON exclusively for Sony Pictures Imageworks and recently used to create such blockbuster features as Hancock, Speed Racer, Beowulf and Surf‘s Up. This formerly exclusive toolset enhances workflow and makes it easy to create and patch the mattes. Tight integration with Adobe Photoshop and MAXON BodyPaint 3D simplifies editing and manipulating extensive digital mattes and even fully immersive 3D environments.
CineMan
Power users can easily render CINEMA 4D projects utilizing Pixar‘s RenderMan Pro Server, or other RenderMan-compliant engines including 3Delight (dna research) and AIR (SiTex Graphics) through support for the RIB format.
COLLADA Support
R11 now supports COLLADA, an open standard XML-based format that facilitates the transfer of 3D assets between applications. Exchanging scenes with other 3D applications is now easier than ever for diverse Digital Content Creation (DCC) production pipelines.
Customer Friendly
An online update mechanism ensures users always have access to the latest updates and enhancements. A new license server technology helps corporations, studios and schools maximize and manage their investment.
Additional Features
CINEMA 4D R11 also boasts optimized render control settings, animation ghosting, a doodle tool and support for 3D Connexion devices (Mac and Windows). For a complete list and description of all the exceptional elements that comprise this new feature-rich version of CINEMA 4D, please visit the products pages
En cuanto software para renderfarm destaca la actualización de RenderPal con mejores herramientas y soporte para nuevos programas y motores de render.
Cebas presentó también una nueva versión de Finalrender, entre sus novedades destacan:
finalRender Stage-1 Release 3.0
Para terminar les dejo las novedades detrás de la nueva versión de Massive:
Massive 3.5
Agent Fields - Handle local interactions between large numbers of agents for such things as collision avoidance, pedestrian visualization and flocking. Users can define an area, or field, around an agent in which another agent’s proximity, orientation, velocity, direction and color can be assessed. A new Viewport option allows for visualization of Agent Fields in 3D from within the Agent Fields editor.
Extended FBX Support - Massive 3.0 provided the facility to import skeletons and motion from a wide range of animation applications via the industry standard FBX file format. In 3.5 this support has been extended to cameras, lights, geometry and skeleton and motion export, providing comprehensive facilities for integration with other applications such as SoftImage XSI, Autodesk 3ds Max, Cinema4D and MotionBuilder.
Extended Python Support - As it becomes increasingly common for studios to implement integration of 3D applications using Python scripts, Massive 3.5 includes increased support for Python to make it easier to integrate Massive into custom studio production pipelines. Python scripting allows for action management and adds more functions for automating importing of motion.
Maya Particle File Support – Improved integration with better support for Maya particle files. Using Maya particle files, a Massive simulation can be imported into a Maya scene as simple particles for scene integration, lighting reference and real time playback.
Improved Dynamic Hair and Fur Support - Improved dynamics and increased control of hair with a guide hair shape constraint that can be used to get hair to keep to a user-defined shape or hairstyle. Mental Ray hair shader allows users to get high-quality hair and fur renderings without writing custom shaders.
Topics: Eventos, Software 3D, Software VFX | Comments Off
Comments are closed.
Fatal error: Call to undefined function similar_posts() in /home/cgnewsco/public_html/wp-content/themes/rockin-chromebak/single.php on line 82











