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Atomkraft, engine 3D para Nuke
Jun
22
Atomkraft, del Jupiter Jazz Group, resulta un reemplazo al nodo scanline de Nuke, sus características:
- Global illumination (ray-traced, point-based, or both!)
- Hybrid ray-tracing/REYES rendering
- Stereo/Multi-camera rendering with full Ocula 2.0 support
- Advanced physical-based materials & lights
- Image-based and point-based HDR lighting
- Particle import, simulation, procedural expansion, instancing & rendering
- Import of animated geometry (RIB/OBJ/(B)GEO) with weighted motion retargeting
- Sub-pixel displacement
- Fast, true 3D motion blur
- True 3D depth of field
- Arbitrary RSL2.0 evaluation on Nuke pixels via Atomizer (allowing e.g. full 2.5D relighting)
- Toon shading & Ink outlines tuned for Japanese-style animé rendering
- All components of the shading, like specular, diffuse, reflection, indirectdiffuse, etc. are available as separate channels (AOVs) from the AtomKraft nodes

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