• About me

    Daniel Venditti

    Daniel Venditti

    Residence: Buenos Aires, Argentina

    Entertainer, teacher, consultant, writer and beta tester always linked to the fascinating world of 3D and visual effects.

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  • Archive for January, 2008

    Particle Morph for Maya

    Thursday, January 31st, 2008

    Recent update of this good script for Maya, Particle Morph, to decompose an object into particles and then compose another object in accordance with their materials. It works similar to the 3ds Max plugin SandBlaster but without many options.

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    Link

    Using Vertex Paint to mix procedural materials

    Thursday, January 31st, 2008

    Very good tutorial for 3ds Max Radoslav Zilinsky on using the Vertex Paint modifier as a mask for mixing two materials in this case procedurals.


    Link

    After expressions for

    Tuesday, January 29th, 2008

    Collection expressions for After effects created by Dan Ebberts, can be applied to any software that supports compositional expressions (Flame, Fusion, Combustion, Shake, etc..) Adjusting the syntax and commands specific to the application.



    Link

    Walking cycles

    Tuesday, January 29th, 2008

    Good tutorial by Adam Sacks on the creation of walking cycles based on the teachings of Richard Williams.



    Link

    Working in small, medium and large companies

    Tuesday, January 29th, 2008

    ZEG, from his blog, says his experience in companies such as Blur, Dreamworks and others. The post is very interesting as it provides an overview of the structure and work environments in small, medium and large companies in the sector.



    Link