Archive for January, 2008
«Previous EntriesParticle Morph for Maya
Thursday, January 31st, 2008 Recent update of this good script for Maya, Particle Morph, to decompose an object into particles and then compose another object in accordance with their materials. It works similar to the 3ds Max plugin SandBlaster but without many options.
.
Link
Using Vertex Paint to mix procedural materials
Thursday, January 31st, 2008 Very good tutorial for 3ds Max Radoslav Zilinsky on using the Vertex Paint modifier as a mask for mixing two materials in this case procedurals.
Link
After expressions for
Tuesday, January 29th, 2008 Collection expressions for After effects created by Dan Ebberts, can be applied to any software that supports compositional expressions (Flame, Fusion, Combustion, Shake, etc..) Adjusting the syntax and commands specific to the application.
Link
Walking cycles
Tuesday, January 29th, 2008 Good tutorial by Adam Sacks on the creation of walking cycles based on the teachings of Richard Williams.
Link
Working in small, medium and large companies
Tuesday, January 29th, 2008 ZEG, from his blog, says his experience in companies such as Blur, Dreamworks and others. The post is very interesting as it provides an overview of the structure and work environments in small, medium and large companies in the sector.
Link












