• About me

    Daniel Venditti

    Daniel Venditti

    Residence: Bs As, Argentina

    Entertainer, teacher, consultant, writer and beta tester always linked to the fascinating world of 3D and visual effects.

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  • Archive for February, 2008

    Production of The Spiderwick Chronicles by Tippett Studio

    Friday, February 29th, 2008

    Very good article by Robin Rowe on the production of The Spiderwick Chronicles by Tippett Studio developed.
    We worked with Mac on Linux and the very good images of the post can see the setup of the characters, the customization of Maya for production, its brutal renderfarm and many other interesting details.



    Link

    Nuke 5.0

    Friday, February 29th, 2008

    The Foundry has begun marketing its new version of Nuke.
    In this fifth review really going to find significant improvements among which a verdardero 3D working environment with the ability to import objects in OBJ format, native support for EXR images, improved keying tools, greater interaction with Python [.. .]

    Camera image stabilization for less than a dollar

    Friday, February 29th, 2008

    In TechAmok have posted an interesting video where they teach very simple elements create an image stabilizer to avoid moving images, recommended.



    Link

    "Capture" of Open Source 3D geometry

    Friday, February 29th, 2008

    OGLE Open Source software is developed by Eyebeam OpenLab that allows to extract 3D geometry from any open Windows application that works in Open GL. Allows preview and save it in popular 3D formats. GLIntercept works as plugin and although the installation and setup is a little complicated works very [...]

    How to set the range correctly in Mental Ray

    Tuesday, February 26th, 2008

    Håkan "Zap" Andersson is one of the key engineers involved in the development of Mental Ray, in his blog has posted an interesting article where he teaches to properly adjust the exposure and the physical scale of the light from a scene to get good results with Version 3.6 of the rendering engine.

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