' much does an animator | Home | CrazyBump 5.1 "
Great news on the latest release of Blender
The second short developed with Open Source Blender , "Peach" (eventually named "Big buck bunny") was intended, in addition to testing the program in a high-end production to produce and refine his tools. Including editing and simulation of hair, fur and grass, creating large natural surroundings and everything related to character animation.
They have achieved more than judging by the incredible amount of improvements listed on the official site:
Action Editor Improvements
Align to Transform Orientation
Approximate AO
Armature Drawing
Tools Armature
Automerge
Cloth simulation
Constraint System
Custom transform orientations
Distributed rendering options
External Paths Tools
Game Engine Improvements
Glossy Reflections
Hair and Fur
Image Browsing
Mesh Deform Modifier
Multi-Modifier support
NDOF devices support
Node editor
Particle system rewrite
Physics caching and baking
Pole target for IK chains
Pose Libraries
Python Scripts and API
QMC & Adaptive Sampling
Render Baking
Render Pipeline
Sequencer
Shading features
Skinning Improvements
Soft Shadows
UV texture editing
Paint Weight visualization
Weight-group Selecting
Blender 2.46 Cloth from Daniel Genrich on Vimeo .
Topics: 3D , 3D Software | Comments Off
Comments are closed.
Fatal error: Call to undefined function similar_posts () in / home / cgnewsco / public_html / wp-content / themes / rockin-chromebak / single.php on line 82












