Archive for August, 2008
«Previous EntriesFacial Animation Metal Gear Solid 4
Sunday, August 31st, 2008Christopher Evans says in the next post Konami used the pipeline to achieve the excellent level osten facial animation of game characters.
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CG elements composing
Sunday, August 31st, 2008This is a great tutorial created by Joseph Francis where he teaches the proper way to write articles alpha renderings with any program ended to avoid the classic edges dyed the color of the background. Recommendable!
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Framebuffer hidden function of Vray
Thursday, August 28th, 2008 In Vray.info framebuffer comment this feature is not enabled by default.
This is a window that lets you preview them as thumbnails which renders except to load them back into the framebuffer maintaining their properties and image channels.
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Compressing HDRI
Wednesday, August 27th, 2008 XDepth is the developer of a freeware codec for compressing video images as well as formats for high dynamic range (HDRI).
The results are excellent, now we can download the codec for integration into Photoshop and LightWave.
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Buenos polygonal modeling tutorials
Wednesday, August 27th, 2008 I leave a couple of good tutorials written by Athey Moravetz.
Dealing with the concept of edge loops and how to increase or decrease the amount of polygons while maintaining four-sided faces.
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