• About me

    Daniel Venditti

    Daniel Venditti

    Residence: Bs As, Argentina

    Entertainer, teacher, consultant, writer and beta tester always linked to the fascinating world of 3D and visual effects.

  • Records

  • Archive for August, 2008

    Facial Animation Metal Gear Solid 4

    Sunday, August 31st, 2008

    Christopher Evans says in the next post Konami used the pipeline to achieve the excellent level osten facial animation of game characters.

    Link

    CG elements composing

    Sunday, August 31st, 2008

    This is a great tutorial created by Joseph Francis where he teaches the proper way to write articles alpha renderings with any program ended to avoid the classic edges dyed the color of the background. Recommendable!

    Link

    Framebuffer hidden function of Vray

    Thursday, August 28th, 2008

    In Vray.info framebuffer comment this feature is not enabled by default.
    This is a window that lets you preview them as thumbnails which renders except to load them back into the framebuffer maintaining their properties and image channels.

    Link

    Compressing HDRI

    Wednesday, August 27th, 2008

    XDepth is the developer of a freeware codec for compressing video images as well as formats for high dynamic range (HDRI).
    The results are excellent, now we can download the codec for integration into Photoshop and LightWave.

    Link

    Buenos polygonal modeling tutorials

    Wednesday, August 27th, 2008

    I leave a couple of good tutorials written by Athey Moravetz.
    Dealing with the concept of edge loops and how to increase or decrease the amount of polygons while maintaining four-sided faces.

    Link 1
    Link 2