Archive for September, 2008
«Previous EntriesUnwrella, automatic mapping coordinates
Monday, September 29th, 2008 Unwrella promises to generate mapping coordinates complex with one click, keeping constant the UV coordinates to use tilia textures (seamless) and normal maps.
What I tested and it is really very good, I recommend taking a look, you can download a free beta for 3ds Max active until the end of October.
Link
Displacement maps in Mental Ray
Monday, September 29th, 2008Jeff Patton responds in the next post the most common queries about displacement maps received from users of Mental Ray, especially when used to simulate grass.
Link
Spot the new Honda Fit
Monday, September 29th, 2008Digital Domain is behind the new Honda Fit advertising, as always, excellent.
Internal mapping
Sunday, September 28th, 2008 Joost van Dongen developed this interesting shader to render in real time inside buildings using textures that are in accordance with terms of obvservador.
Its application aims to games like GTA and interactive representations of cities.
Link
Buenos polygonal modeling tutorials
Friday, September 26th, 2008 Andrei Ichim offers on its site a very good series of tutorials on polygon modeling recorded at high speed.
I leave an example and link.
Link
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