Archive for June, 2011
«Previous EntriesCone Tracing Voxel for real-time GI
Wednesday, June 29th, 2011Presentation of a new algorithm for calculating real-time lighting created by the team of Cyril Crassin.
Making of Optimus Prime Jetfire
Wednesday, 29th June, 2011Luis Manuel Morillo MaxUnderground comments in developing your animation project.
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Presets fluids with Particle Flow
Wednesday, June 29th, 2011VisualArt offers a number of different effects presets to simulate fluid flow and Particle created in 3ds Max BlobMesh.
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Making of Primeval
Tuesday, June 28th, 2011The Mill has the behind the scenes of this popular TV series.
MiArmy, crowd simulation in Maya
Tuesday, June 28th, 2011Technology Basefount plugins developed a suite dedicated to simulate the behavior of crowds inside of Maya, the teaser promises.
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