• About me

    Daniel Venditti

    Daniel Venditti

    Residence: Buenos Aires, Argentina

    Entertainer, teacher, consultant, writer and beta tester always linked to the fascinating world of 3D and visual effects.

  • Records

  • Archive for June, 2011

    Cone Tracing Voxel for real-time GI

    Wednesday, June 29th, 2011

    Presentation of a new algorithm for calculating real-time lighting created by the team of Cyril Crassin.

    Making of Optimus Prime Jetfire

    Wednesday, 29th June, 2011

    Luis Manuel Morillo MaxUnderground comments in developing your animation project.

    Link

    Presets fluids with Particle Flow

    Wednesday, June 29th, 2011

    VisualArt offers a number of different effects presets to simulate fluid flow and Particle created in 3ds Max BlobMesh.

    Link

    Making of Primeval

    Tuesday, June 28th, 2011

    The Mill has the behind the scenes of this popular TV series.

    MiArmy, crowd simulation in Maya

    Tuesday, June 28th, 2011

    Technology Basefount plugins developed a suite dedicated to simulate the behavior of crowds inside of Maya, the teaser promises.

    Link